#pragma once
class GameSettings
{
public:
	enum GameMode
	{
		OnePlayer, 
		TwoPlayers
	};

	enum DifficultySetting
	{
		Begginer,
		Intermediate,
		Expert
	};
private:
	GameMode _mode;
	DifficultySetting _setting;
public:
	GameSettings(void);
	~GameSettings(void);

	GameMode GetGameMode(void);
	DifficultySetting GetDifficultySetting(void);

	void SetGameMode(GameMode mode);
	void SetDifficultySetting(DifficultySetting);
};

